Parents to teenagers and young adults know that there are some lessons that only living life can bring us. Life lessons learned through living life are valuable, and they are hard to teach to teenagers because teens think they have the answers to everything. However, experience can offer up gems of information about what is truly important in life and how to enjoy each moment as it comes.
What are some of the lessons that life teaches us?
1. Life isn't fair, but it is still good.
How many times have you heard your child or teenager say to you, "but that isn't fair!" The truth is that life isn't fair. Life happens as it happens, and you need to learn to roll with the ups and downs and continue on your journey. If you can take each moment as it comes, then you can appreciate the good, survive the bad, and continue on your way.
2. When in doubt, just take the next small step.
Many of the big decisions in life can be broken down into small steps that are easy to accomplish. Each time you have a big project or decision in front of you, you can make it easier to understand by chopping it up into small tasks. Then, do each task one at a time until you complete the whole.
3. Don't take yourself so seriously. No one else does.
Humor makes life more tolerable both in good and bad times. If you can learn to live life with humor, including your own foibles, you will relax more and stay healthier. Laughter is a stress-reducer and can help keep your craziest days sane.
4. Over-prepare, then go with the flow.
Since nothing ever goes exactly as we plan, it is important to prepare for contingencies. If you are ready for the worst, then you will be able to move in various directions when reality hits. You can plan to the Nth degree, but once your event or project is in motion, you cannot stop it. Going with the flow and learning to be flexible will keep you on top of the situation (as much as that is possible).
Applying Life's Lessons to Business
Running a small business is fraught with surprises, changes, and learning curves. Many of the lessons that apply to life, in general, can be applied to running a business. Small business owners are responsible for everything that occurs in the whole of their business, and it is nearly impossible to predict what each day as a small business owner will bring.
If you can enjoy each part of your business, sharing what you know with your customers and employees, and reaching out to your community to connect with people through your business, you will enjoy life's journey. Business isn't always fair, but if you put your heart into it, it will be good. Your customers and employees will see how you run your business, and they will respond. When in doubt, just take the first small step, and you will be able to accomplish whatever goals you set for your business. Don't take your business so seriously. No one else does. Run your business with a good sense of humor and your customers and staff will join in laughing with you. Over-prepare, and then let your business take you where it will. You will discover new dimensions to your niche that you may never have known before and you will have an exciting, fulfilling journey.
Bill
ink images
design, print, mail
www.inkimages.com
Tuesday, October 18, 2016
Friday, October 7, 2016
The Art of the Pivot
It has been a while since my last post - work has been very busy. But here is something for you:
No matter what business you're talking about, most companies usually begin life in the same way: with an idea. You wake up one morning, have an idea for a product or service that you're sure will be the "next big thing," and you get to work. You fully commit yourself to building an infrastructure, developing and expanding on your idea, and eventually, you bring your product or service to market.
And then things have a habit of sometimes not going necessarily how you'd planned them.
Maybe people are using your product, but they're not using it in the exact way that you intended. Certainly not in the way you built your strategy around. Maybe your product or service isn't popular at all, but the underlying idea is still a solid one. In these situations, you have two options: you can pack up your ball and go home, or you could do what some of the most successful companies in the history of planet Earth have done: you pivot.
The Art of the Pivot in Action
A few years ago, an online role-playing game was founded called "Game Neverending" - you're forgiven if you've never heard of it. The premise was simple - users would travel around a digital map and find other people to buy, sell, and build items with. Included inside the game was a photo-sharing tool, which quickly became one of the most popular parts of the experience. Though the developers loved their idea, users weren't quite so kind. People were spending less and less time on the "buying, selling, and building items" part and more on the "photo-sharing" part, causing significant problems for the company's long-term goals.
While you've probably never heard of "Game Neverending," you ARE no doubt aware of a service called Flickr - one of the most popular and widely used photo-sharing tools of the digital age. The developers behind "Game Neverending" realized that they were never going to get people to love their RPG the way they did, so they did what any entrepreneurs would do: they pivoted. They threw out everything except the proven-successful photo-sharing technology and started from scratch. One acquisition by Yahoo! later, and the rest, as they say, is history.
Let the Market Be Your Guide
The key takeaway from this is that you need to be willing to listen to the market and allow it to guide you through execution, even if that execution is at odds with your original intent. Remember that the market is telling you "We like this, but it would be better if it had X, Y, and Z features" is different from pivoting. If users enjoyed the RPG experience of "Game Neverending" and the developers just kept adding game-related features, we might not have Flickr today.
Instead, the market communicated loud and clear: "We don't like this game, but we do enjoy this one thing that the game lets us do." These are the types of moments you have to be not only willing to listen to, but also to allow them to change your idea of what your product or service could become.
Listening to the market and being willing to pivot, even if that was the furthest thing from your mind at the time, is not a bad thing. Indeed, history has proven that great things have been born out of it time and again. Because if you release a product or service and are unwilling to change based on the ideals of your users, you'll wind up hemorrhaging users pretty quickly.
And without those users, what are you left with? Little more than a good idea in search of a purpose, which isn't anything at all.
Bill
Ink Images
Design, Print, Mail
No matter what business you're talking about, most companies usually begin life in the same way: with an idea. You wake up one morning, have an idea for a product or service that you're sure will be the "next big thing," and you get to work. You fully commit yourself to building an infrastructure, developing and expanding on your idea, and eventually, you bring your product or service to market.
And then things have a habit of sometimes not going necessarily how you'd planned them.
Maybe people are using your product, but they're not using it in the exact way that you intended. Certainly not in the way you built your strategy around. Maybe your product or service isn't popular at all, but the underlying idea is still a solid one. In these situations, you have two options: you can pack up your ball and go home, or you could do what some of the most successful companies in the history of planet Earth have done: you pivot.
The Art of the Pivot in Action
A few years ago, an online role-playing game was founded called "Game Neverending" - you're forgiven if you've never heard of it. The premise was simple - users would travel around a digital map and find other people to buy, sell, and build items with. Included inside the game was a photo-sharing tool, which quickly became one of the most popular parts of the experience. Though the developers loved their idea, users weren't quite so kind. People were spending less and less time on the "buying, selling, and building items" part and more on the "photo-sharing" part, causing significant problems for the company's long-term goals.
While you've probably never heard of "Game Neverending," you ARE no doubt aware of a service called Flickr - one of the most popular and widely used photo-sharing tools of the digital age. The developers behind "Game Neverending" realized that they were never going to get people to love their RPG the way they did, so they did what any entrepreneurs would do: they pivoted. They threw out everything except the proven-successful photo-sharing technology and started from scratch. One acquisition by Yahoo! later, and the rest, as they say, is history.
Let the Market Be Your Guide
The key takeaway from this is that you need to be willing to listen to the market and allow it to guide you through execution, even if that execution is at odds with your original intent. Remember that the market is telling you "We like this, but it would be better if it had X, Y, and Z features" is different from pivoting. If users enjoyed the RPG experience of "Game Neverending" and the developers just kept adding game-related features, we might not have Flickr today.
Instead, the market communicated loud and clear: "We don't like this game, but we do enjoy this one thing that the game lets us do." These are the types of moments you have to be not only willing to listen to, but also to allow them to change your idea of what your product or service could become.
Listening to the market and being willing to pivot, even if that was the furthest thing from your mind at the time, is not a bad thing. Indeed, history has proven that great things have been born out of it time and again. Because if you release a product or service and are unwilling to change based on the ideals of your users, you'll wind up hemorrhaging users pretty quickly.
And without those users, what are you left with? Little more than a good idea in search of a purpose, which isn't anything at all.
Bill
Ink Images
Design, Print, Mail
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